Out of curiosity, how do my fellow DMs prepare their campaigns?
Do you open up a word doc at type out your story hook and make little bullet points from there?
Do you wing it completely?
What’s your notes system like?
I’m simply looking for new ways to plan for my d&d games!
The Over-Prepared GM
I can’t help myself. I love all the work that goes into prepping for a campaign, and I keep all of my crazy notes and papers, so today I’m gonna try and share with you my process for the latest DnD session I prepped for/ran!
Rough Notes
I always start by hand writing a full page or two of just random thoughts/story bits. I’m gonna give examples from the latest session I ran (BACKSTORY - this setting has frequent time travel moments and so every location I make also needs a past version and present version)
Writing Stonevale began with me rambling on about any vague ideas I had for the scene setting. I also find it’s useful to get the secrets and mysteries all clear and laid out straight away, and work backwards from them to slot in clues for players. “Stonevale Past” begins with me deciding that the ancestors of an important NPC live here - maybe the players never get far enough to discover that, but having the secrets and info at the heart of my process helps me keep things focussed, and it’s easy/fun to build walls around the secrets this way :)
I also generally get a feel for any creatures/NPCs that populate the area, and give them vague roles. And I try to note down key details/props/locations/events that will help the players navigate and investigate.
Session Summary
Now’s the time to check what happened last session just to make sure you know how the party characters will likely be feeling/acting at the start of the session, and to remind yourself of any items they picked up, or active statuses going on. Also a good moment to check what the party planned to do next, what their expectations could be and so on.
It’s hard to make myself fill this in at the end of every session, but the session summary page in this kit really helps me note down what’s most important.
Above are the images I used to inspire me, and below is the finished Stonevale map! It’s come out a bit rough/childlike but was definitely a fun way to explore more ways of making maps!
Later on, I realised I’d got too into making this and forgotten about some sort of depiction of the INSIDE of the manor… Since I didn’t have any time to make more maps by this point, I went to where I always go when I need a DnD map in a pinch - @2minutetabletop ! I picked up Castle Keep, which is free (like so many of his maps are!) and faffed with some colours and levels in photoshop until I was happy. Printed them out on A3 card and they were good to go! I can’t recommend this resource enough, it’s saved my GM butt a lot when I run out of time to make a map of my own!
Adding in Detail
So next I need to flesh out those vague ideas to make sure I’ve covered what’s likely to be important for the party. I love using the town builder here as it gives me a bit of mental breathing room and asks the questions for me. I find having questions ready means the answers come a lot easier than if I was trying to pluck this out of my head, if that makes sense?
It was at this point I realised I’d likely need a family tree, even just so I could keep track of the time travel/ancestral stuff. I roughed one out, then made a slightly bigger, still very rough, version that I thought might be a handy clue for players. If they make it inside the castle, they’ll notice a framed family tree on the wall, and this will be it!
NPCS
Our story involved one of the players having worked at Stonevale before the adventure, so I made a staff list for that player’s reference. This way they had some basic information on their old co-workers and the residents of the manor. I also filled in an NPC list from the people & society kit to make sure I had enough NPCs to generate about the property.
Then I used the map to mark some likely locations of the important NPCs. I made sure to spread them out so that no matter how the party approached the grounds, they’d likely hit a plot hook somehow.
Quest Hooks
Time to shove as many clues as possible in here! My experience has been that players need a lot more help picking up clues and reaching conclusions than you expect (myself included!) so I make a point of writing a bunch of quest hooks to inspire both the players and myself during play. I use the quest hooks page from the session kit to note down basically little story bites and clues that I can drop in as and when I need to. It’s a useful sheet to glance at real quick during the game!
Loot
Gotta make sure there’s some loot somewhere! There’s always at least one player who ransacks every location they visit :) I hadn’t set up Stonevale to be a particularly loot-filled place but knew the manor in the centre could do with holding some of the resident’s belongings that could be steal-able. Again, I realised this quite late in my planning, and so dashed off to the @rpgtoonsPatreon to grab all the free item cards I could find! Then I picked out which ones could be appropriate for certain family members and residents, and stashed ‘em in the pile ready to hand out.
Ambience
This is one of the last things I come to, as it’s fairly easy to set up, but so important if you want your players to be focussed and engaged. Every time I use music or scents its palpable how much more invested in events players are. For ambient backgrounds, youtube is a gold mine. I like to have two playing simultaneously - one for music and one for background noise. For example:
As for scents, I use these a little more sparingly, but @cantripcandles does some exceptionally convincing aromas that really work for setting the mood, and taking your prep that lil extra step. My favourite is Goldwheat Bakery - the only way to get a more accurate smell would be to visit a bakery!
Finishing Up
At this point I’m almost good to go. I take one last look over everything I’ve prepped to see if there are any gaping plot holes or parts I’ve missed. For this particular session, it occurred to me there could be an opportunity for eavesdropping on an important conversation, so I wrote out a one page script for what the players might overhear should they choose to snoop.
Play!
I guess you wanna know how the session went down after all this prep? Did the players enjoy it, did they find what I’d laid out for them?
OF COURSE NOT! They made their very best effort to skirt the entire property, clinging to the edges of the map and hiding any time an NPC interaction looked likely. Predictably, I didn’t anticipate that they would attempt to avoid everything, but the Quest Hooks page kept things flexible. That, and the fact that one player’s rat companion decided to jump down a hole and became “irretrievable until further notice”…. ahem.
Hope you find this useful, I’ve tried to link to as many resources as possible because there are just so many good ones out there right now! Thanks to all DnD creators! I think it’s really cool everyone’s helping each others’ games become even more fun to play! :)
Intuition is real. Vibes are real. Energy doesn’t lie. Tune in.
This is actually called thin slicing. Your brain recognizes patterns from very small “slices” of information by comparing them to things you have experienced before. This all happens very quickly on a subconscious level without our conscious mind being involved. So intuition is actually really fast pattern recognition, and it can be very accurate. So yeah, if you have a gut feeling that a person or situation is not good, get the hell out. Your brain knows what’s up.
When I was young - because I’ve always been a big skeptical pain in the ass - I thought that when people were talking about interpersonal “energy,” they were on some Gay Ass Shit.
Years later, after spending hundreds of hours reading studies about intuition and neuroscience and pattern recognition and the processing power of the subconscious mind, I realized that that kind of talk - “she has such good energy,” “you need to read the energy of the room,” “I just got some really bad energy off of that guy” - is a convenient shorthand for the lightning-fast, weirdly-accurate, real-as-fuck subconscious processing of the probability of positive or negative social outcomes likely to result from hundreds or thousands of variables. That “energy” isn’t a tangible thing floating around in the air. It’s your brain updating you constantly with information about your situation. Listen to it. Especially if it’s telling you to be nervous or scared. Your brain is very good at recognizing danger. Let the enormous processing power of your subconscious mind protect you. It’s better at spotting patterns than you are.
“Bad energy” isn’t some hippie shit. It’s your brain setting off a claxon because it knows something’s not right.
Thin slicing is wonderfully helpful, but be aware that if it’s doing its pattern recognition from bad sources, you need to actively override it. We’re raised in a racist society, inundated with racist media, and bombarded with subtly (or unsubtly) racist advice. Thin slicing can save your life, but it’s also the cause behind the unconscious elements of racism (and misogyny/ableism/antisemitism/islamophobia/etc.) that we all suffer from
Trust your instincts, but if your instincts tell you something that seems prejudicial, double check their work.
Europeans: “I don’t understand you Americans, if your working conditions, wages, and social safety net are so bad, why do you not simply unionize or strike?”
Americans:
Also there’s literally so many restrictions on unions and strikes at this point that striking on any significant scale is nearly de facto illegal
WHY HAVE I NEVER HEARD ABOUT THE LUDLOW MASSACRE, WHY WASN’T I TAUGHT THIS IN CLASS
my grandfather who helped unionize railway workers in the 30s told me about being shot at during strikes and union rallies.
Minneapolis is no stranger to bloody union busting. Some of my grandmother’s cousins were teamsters in Minneapolis on “Bloody Friday”when the flour mills and other businesses brought in the police armed with gatling guns. On July 20, 1934 “police took direct aim at the pickets and fired to kill. Physical safety of the police was at no time endangered. No weapons were in possession of the pickets.” Sixty-seven truck drivers and union supporters were injured, two men—Henry Ness and John Belor—were killed.
“Stories about monsters and horror are a great way of dealing with deeper truths.Us deals with the undeniable truth that we are our own worst enemy.” Jordan Peele
The aforementioned quotes are the words that Jordan Peele, writer, and director of the film Us, delivered just before unveiling the movie trailer. His words were a beautiful foreshadowing of what was to come in the trailer. Us is a very important psychological horror film that plays on themes prevalent in the Black horror genre to create an experience that is unrivaled by anything we have seen thus far. Like Get Out, this film promises to set the world to thinking about the power that we give away so freely to constructs like race, class, and the phobias that we inherited along the way.
Take a look at the trailer before moving further. There are many spoilers ahead.
From the very beginning, the visuals make it clear that Peele is deconstructing stereotypes and generalizations about the Black identity…
decided to put these in a bit of a chronological order as i can’t help but form a story behind the scenes. it’s a storyteller’s habit. and yeah i do have an idea i would genuinely like to explore with gail simone as a crossover comic.
i don’t want to be the writer for this. but at the same time i always found diving into these things and exploring the character chemistry was the best way to get an artistic feeling for it.
this is also how i usually develop my own stories.
anyhow, while many think this is me drawing some shipping, in fact this a proof of concept for an adventure story featuring lara and diana. Gail simone at some point asked if they would kiss and i gave it some genuine thought. i am a character first kind of a writer, myself, so i contemplated this. then i decided, yes, probably.
after all, romantic subplots have been the bread and butter of adventure writing since its inception and i always liked that aspect of adventure stories.
i hope this puts some things in context from my end XD
and while
there will probably be a few more of these, there will be no nsfw pics. after all, camera pans away from indiana jones in those moments as well XD
okay… there may be a chance of a kiss… but that’s about it.
Suddenly I had to design this, I don’t know! I’m having a lot of fun thinking about translating different D&D spells into pins. It’s a great exercise! I’m really proud of the text I hand drew for this one :)
SOOOO long time no update on this but I may have gotten my mom an eevee kigu for christmas (along with an eevee plush so she can always have one in her office)
Not actually comprehend anything happening right in front of them
heteronormativity is a hell of a drug
May I add:
Once on Facebook I mentioned getting married at a big mad max themed campout. One of the guys that regularly attends told me to take my wife to visit his camp for a drink. I told him my husband, actually.
And he then said “wow, I’m sorry, I’ve never met a girl named dave before! Now I’ve seen everything.”
This dude thought I was a girl name David before he thought I was a gay man. Straight people are wild.